O Norms (Wiper animations, rebuilt LoD’s, 3d Colliders, all the little details) O DrDoomslab (models, textures/ AO and all the little details) – all cars have proper LoD’s & 3d colliders for better VR/ multiplayer/ big grid AI racing – most skins are 4k scratch made by Ben Nash (or ‘reworks / rebuilds’ of existing skins). – all cars have (refracting) headlights, wipers, improved shaders, high(er) res cockpits We tried to reproduce the vehicle dynamics of the era, so you do need to balance the cars, be gentle with your inputs and drive the car with your feet! This means that most cars have unique ‘build from scratch’ suspension physics, engines and gearbox. Our goal was to use a realistic physics set, with as much real data as possible. We brought them up to current AC standards using the latest features of CM/ CSP. A decade that brought us some of the most beautiful cars ever produced and the best racing ever! Many of the models in this mod where floating around the web for years. This mod is a tribute to the 60’s era of GT racing. Below is from the creator Bazza Von Dutch:
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